Tommaso Turchi

University of Pisa

Research Expertise

Human-Computer Interaction
Human-Centered Artificial Intelligence
Machine Learning

About

Tommaso Turchi is an experienced computer scientist and coder with a strong passion for research and teaching. He obtained his Ph.D. in the Department of Computer Science from Brunel University London, where he specialized in the field of human-machine interaction and artificial intelligence. With his solid academic background, Tommaso has held various research positions at top universities, including a researcher position at the University of Pisa and a visiting lecturer role at the University of Hertfordshire. He has also worked as a computer scientist at Thinking Additive Ltd, a company specializing in advanced 3D printing technology. During his time as a research assistant at Brunel University London, Tommaso has published several papers in reputable journals and presented his work at international conferences. He is well-versed in various programming languages and has a strong understanding of computer science principles. In addition to his research experience, Tommaso has also taught computer science courses at the undergraduate and graduate levels. He is dedicated to providing students with a comprehensive understanding of the subject and helping them develop practical skills to excel in their careers. Overall, Tommaso Turchi is a highly qualified and skilled computer scientist, with a deep understanding of the latest technologies and a strong commitment to advancing the field through his research and teaching.

Publications

Fostering computational thinking through collaborative game-based learning
Multimedia Tools and Applications
2019
Realistic assessment of software effort estimation models
Proceedings of the 20th International Conference on Evaluation and Assessment in Software Engineering
2016
Human-AI Co-creation: Evaluating the Impact of Large-Scale Text-to-Image Generative Models on the Creative Process
Lecture Notes in Computer Science
2023
Fostering computational thinking skills with a tangible blocks programming environment
2016 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
2016
Block-oriented programming with tangibles: An engaging way to learn computational thinking skills
2017 IEEE Blocks and Beyond Workshop (B&B)
2017
TAPASPlay: A game-based learning approach to foster computation thinking skills
2017 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
2017
Fostering the adoption of Pervasive Displays in public spaces using tangible End-User Programming
2015 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
2015
A Data-driven Agent Based Simulation platform for Early Health Economics Device Evaluation
Agent-Directed Simulation Symposium (ADS 2016)
2016
Rich Digital Collaborations in a Small Rural Community
Collaboration Meets Interactive Spaces
2016
Reflecting on Algorithmic Bias With Design Fiction: The MiniCoDe Workshops
IEEE Intelligent Systems
2024
Measuring Resilient Communities: an Analytical and Predictive Tool
CAADRIA proceedings
2022
CINT City Net-Zero Tool: A Method to Quantitatively Assess Carbon Data in Urban Areas
2023 IEEE International Symposium on Technology and Society (ISTAS)
2023
ModeLLer - A Prototype to Support Requirements Elicitation in Co-Design Environments
2023 IEEE 31st International Requirements Engineering Conference (RE)
2023
Scientometric engineering: Exploring citation dynamics via arXiv eprints
Quantitative Science Studies
2022
Leveraging Visual Languages to Foster User Participation in Designing Trustworthy Machine Learning Systems: A Comparative Study
2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
2024
FlowPilot: A Generative AI-Driven Visual Language for Computational Thinking Education
2024 IEEE Symposium on Visual Languages and Human-Centric Computing (VL/HCC)
2024
Coastal Dynamics Analyzer (Cda): A Qgis Plugin for Transect Based Analysis of Coastal Erosion
Unknown Venue
2024
Towards a Taxonomy of Industrial Challenges and Enabling Technologies in Industry 4.0
IEEE Access
2024
Prompting Creativity: User Interactions and Design Outcomes with Large-Scale Text-to-Image Generative Models
Unknown Venue
2024
Democratizing AI: Expert-Tested VPL-Based Prototype to Foster Participation
Proceedings of the 2024 International Conference on Advanced Visual Interfaces
2024
Designing and Building Hybrid Human-AI Systems (SYNERGY 2024)
Proceedings of the 2024 International Conference on Advanced Visual Interfaces
2024
Pathways to democratized healthcare: Envisioning human-centered AI-as-a-service for customized diagnosis and rehabilitation
Artificial Intelligence in Medicine
2024
Adaptive XAI: Towards Intelligent Interfaces for Tailored AI Explanations
Companion Proceedings of the 29th International Conference on Intelligent User Interfaces
2024
BlocklyBias: A Visual Programming Language for Bias Identification in AI Data
Lecture Notes in Computer Science
2024
PyFlowML: A Visual Language Framework to Foster Participation in ML-Based Decision Making
Lecture Notes in Computer Science
2024
Encoding Social Values of Local Communities in Algorithmic-Driven Design Methods
Digital Innovations in Architecture, Engineering and Construction
2023
RECOMM. Measuring resilient communities: An analytical and predictive tool
International Journal of Architectural Computing
2023
Resilient Communities: A Novel Workflow
Frontiers in Built Environment
2021
Self-Organising Floor Plans in Care Homes
Sustainability
2020
A tangible-programming technology supporting end-user development of smart-environments
Proceedings of the 2018 International Conference on Advanced Visual Interfaces
2018
An ant-colony based approach for real-time implicit collaborative information seeking
Information Processing & Management
2017
TAPAS: A tangible End-User Development tool supporting the repurposing of Pervasive Displays
Journal of Visual Languages & Computing
2017
A Human-Centred Tangible approach to learning Computational Thinking
ICST Transactions on Ambient Systems
2016
Collaborative Information Seeking with Ant Colony Ranking in Real-Time
Communications in Computer and Information Science
2016
Treemaps and the Visual Comparison of Hierarchical Multi-Attribute Data
Proceedings of the International Working Conference on Advanced Visual Interfaces
2016
Pervasive Displays in the Wild: Employing End User Programming in Adaption and Re-Purposing
Lecture Notes in Computer Science
2015

Education

Brunel University London

Ph.D., Department of Computer Science

London

Experience

Universita' di Pisa

Ricercatori a tempo determinato / January, 2023January, 2026

University of Hertfordshire

Visiting Lecturer / February, 2019December, 2023

Thinking Additive Ltd

Computer Scientist / September, 2018July, 2022

Brunel University London

Research Assistant / September, 2016September, 2018

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