Dr. Haikun Huang, Ph.D.

Chief Technology Officer at Great Victory Legends

Research Expertise

Computational Design
Graphics
Vision
VR/AR/MR
Cognitive Science.
Computer Vision and Pattern Recognition
Signal Processing
Computer Graphics and Computer-Aided Design
Software
Orthopedics and Sports Medicine
Physical Therapy, Sports Therapy and Rehabilitation
Biomedical Engineering
Biomaterials
Biophysics
Health Informatics
Bioengineering
Information Systems
Instrumentation
Analytical Chemistry
Electrical and Electronic Engineering
Biochemistry
Atomic and Molecular Physics, and Optics
Behavioral Neuroscience
Life-span and Life-course Studies
Health (social science)
Media Technology

About

Dr. Haikun Huang holds a Ph.D. in Computer Science from UMass Boston and is a postdoctoral research fellow at George Mason University. His graduation thesis was titled AI-driven Computational Design Tools For Synthesizing Human-centric Design and won the Umass Boston year's graduate program award. With a strong background in AR/VR/MR, computational design, graphics, HCI, and vision, he is passionate about applying artificial intelligence techniques to create innovative 3D content creation tools and virtual experiences.   Dr. Huang has published his research in prestigious conferences such as IEEE VR and ACM CHI, and his work has been recognized with a Best Paper Honorable Mention Award at CHI 2019. He is also an active reviewer for IEEE VR and CHI, contributing to advancing these fields. From 2017 to 2023, he has successfully published 21 papers, which have been cited more than 470 times. In the first half of 2023 alone, it was cited more than 180 times. At the same time, his h-index is 12, and i10-index is 15.   In addition to his academic achievements, he has years of industry experience, particularly in the game development sector. He has also been a columnist for popular game development forums in China, where he shared his expertise and insights with fellow developers.   He has also served as a teaching assistant for various computer science courses, including Computer Games Programming, Computer Vision, Programming in C, and (Computer Architecture and Organization at UMB. These experiences have allowed him to hone his teaching skills and effectively communicate complex concepts to students.   As a co-founder and CTO of Great Victory Legends, he gained valuable experience leading technical teams and developing cutting-edge solutions. He is confident in bringing this expertise into the classroom and providing students with a comprehensive understanding of the subject matter.   He also runs his studio as a freelance and sells the tools on Unity Asset Store. The tools he develops are all about practical tools to improve development efficiency. UPython 3 Pro is his masterpiece. It provides real-time communication between Unity and Python. It was used in the research projects he was involved in. AR/VR researchers deeply love it.

Legacy Map

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Publications

A Review on Virtual Reality Skill Training Applications
Frontiers in Virtual Reality
2021
Deep Trail-Following Robotic Guide Dog in Pedestrian Environments for People who are Blind and Visually Impaired - Learning from Virtual and Real Worlds
2018 IEEE International Conference on Robotics and Automation (ICRA)
2018
Lost in Style
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Toward Automatic Audio Description Generation for Accessible Videos
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Exercise Intensity-Driven Level Design
IEEE Transactions on Visualization and Computer Graphics
2018
Automatic Optimization of Wayfinding Design
IEEE Transactions on Visualization and Computer Graphics
2018
Synthesizing Personalized Construction Safety Training Scenarios for VR Training
IEEE Transactions on Visualization and Computer Graphics
2022
Audible Panorama
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Optimizing Visual Element Placement via Visual Attention Analysis
2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
2019
Effects of Exergaming on Cognition and Gait in Older Adults at Risk for Falling
Medicine & Science in Sports & Exercise
2019
Exertion-aware path generation
ACM Transactions on Graphics
2020
Pose-Guided Level Design
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Physiological responses and enjoyment of Kinect-based exergames in older adults at risk for falls: A feasibility study
Technology and Health Care
2019
Analyzing visual attention via virtual environments
SIGGRAPH ASIA 2016 Virtual Reality meets Physical Reality: Modelling and Simulating Virtual Humans and Environments
2016
Interactive augmented reality storytelling guided by scene semantics
ACM Transactions on Graphics
2022
Synthesizing scene-aware virtual reality teleport graphs
ACM Transactions on Graphics
2021
Joint computational design of workspaces and workplans
ACM Transactions on Graphics
2021
WFH-VR: Teleoperating a Robot Arm to set a Dining Table across the Globe via Virtual Reality
2022 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
2022
Identifying Individuals Who Currently Report Feelings of Anxiety Using Walking Gait and Quiet Balance: An Exploratory Study Using Machine Learning
Sensors
2022
Mood-Driven Colorization of Virtual Indoor Scenes
IEEE Transactions on Visualization and Computer Graphics
2022
Dynamic 3D Scene Analysis by Point Cloud Accumulation
Lecture Notes in Computer Science
2022
Interactive Design of Gallery Walls via Mixed Reality
2020 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR)
2020
Association between Self-reported Sleep Quality and Single-task Gait in Young Adults: A Study Using Machine Learning
Sleep Science
2023
Establishing Design Computing and Extended Reality Facilities for Remote Virtual Reality Training
2023 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2023
Association Between Self-Reported Sleep Quality And Gait In Young Adults: A Study Using Machine Learning
Medicine & Science in Sports & Exercise
2022
Manifestations Of Anxiety In Gait
Medicine & Science in Sports & Exercise
2022
Do Healthy, Young Adults With Current Feelings Of Anxiety Have Impaired Balance? An Exploratory Study
Medicine & Science in Sports & Exercise
2022
Building a Motion-Aware, Networked Do-It-Yourself Holographic Display
2021 IEEE International Conference on Intelligent Reality (ICIR)
2021
CREATIVE THINKING: COMPUTATIONAL TOOLS IMBUED WITH AI
Proceedings of the Design Society: DESIGN Conference
2020
FEASIBILITY AND ACCEPTABILITY OF AN EXERGAMING INTERVENTION FOR OLDER ADULTS AT RISK FOR FALLS
Innovation in Aging
2019
Effects Of Exergaming On Cognition And Dual-task Mobility In Older Adults At Risk For Falling
Medicine & Science in Sports & Exercise
2019
Safety, Enjoyment, And Physiological Responses Of Kinect-based Exergames In Older Adults At Risk For Falls
Medicine & Science in Sports & Exercise
2018
Location-Aware Adaptation of Augmented Reality Narratives
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
2023
Association between Self-Reported Prior Night’s Sleep and Single-Task Gait in Healthy, Young Adults: A Study Using Machine Learning
Sensors
2022

Education

UMass Boston

Ph.D, Computer science / June, 2020

Boston, Massachusetts, United States of America

Experience

Great Victory Legends

Chief Technology Officer / October, 2021Present

George Mason University

Postdoctoral Researcher / July, 2020Present

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