I am available for consulting and part-time work on a variety of types of projects. If you are interested in contracting me for work related to education research, mathematics teaching, or tabletop roleplaying games, please see the relevant pages linked below to learn more about my interest, experience, and knowledge in these areas.
Jeremy Bernier, Ph.D.
Mathematics educator and education researcher
Research Expertise
About
Publications
The Future Is Open and Shapable: Using Solar Speculative Fiction to Foster Learner Agency
Literacy Research: Theory, Method, and Practice / Jul 06, 2021
Jordan, M., Bernier, J., & Zuiker, S. (2021). The Future Is Open and Shapable: Using Solar Speculative Fiction to Foster Learner Agency. Literacy Research: Theory, Method, and Practice, 70(1), 309–329. https://doi.org/10.1177/23813377211028263
Comparing student strategies in a game-based and pen-and-paper task for linear algebra
The Journal of Mathematical Behavior / Mar 01, 2024
Bernier, J., & Zandieh, M. (2024). Comparing student strategies in a game-based and pen-and-paper task for linear algebra. The Journal of Mathematical Behavior, 73, 101105. https://doi.org/10.1016/j.jmathb.2023.101105
Understanding museum visitors’ question-asking through a mobile app
Educational technology research and development / Jul 10, 2023
Su, M., Ha, J., Cortés, L. E. P., Bernier, J., Yan, L., Nelson, B. C., Bowman, J. D., & Bowman, C. D. D. (2023). Understanding museum visitors’ question-asking through a mobile app. Educational Technology Research and Development, 71(6), 2483–2506. https://doi.org/10.1007/s11423-023-10265-6
No player left behind: exploring the use of collaborative talk in a playfixing activity
CoDesign / Oct 14, 2022
Gao, Y. B., Bernier, J., Kessner, T. M., Pérez Cortés, L. E., & Gee, E. (2022). No player left behind: exploring the use of collaborative talk in a playfixing activity. CoDesign, 19(2), 128–141. https://doi.org/10.1080/15710882.2022.2129692
When Group Work in Undergraduate Math Classrooms Is Socially Productive but Mathematically Unproductive
Proceedings of the 2021 AERA Annual Meeting / Jan 01, 2021
Bernier, J. (2021). When Group Work in Undergraduate Math Classrooms Is Socially Productive but Mathematically Unproductive. Proceedings of the 2021 AERA Annual Meeting. https://doi.org/10.3102/1692194
Playfixing Broken Games
International Journal of Game-Based Learning / Sep 16, 2022
Cortés, L. E. P., Yuchan (Blanche) Gao, Kessner, T. M., Bernier, J., & Gee, E. R. (2022). Playfixing Broken Games: A Design-Oriented Activity for Engaging in Designerly Ways of Thinking. International Journal of Game-Based Learning, 12(1), 1–21. https://doi.org/10.4018/ijgbl.309127
Accessible Computational Thinking in Elementary Science: An Aligning Framework for Teacher Learning and Implementation
Journal of Technology and Teacher Education / Jan 01, 2025
Mak, J., Xin, Y., Yan, L., Kramarczuk, K., Figueroa, F., Nelson, B., Terrell Shockley, E., Bernier, J., & Jass Ketelhut, D. (2025). Accessible Computational Thinking in Elementary Science: An Aligning Framework for Teacher Learning and Implementation. Journal of Technology and Teacher Education, 33(1), 67–107. https://doi.org/10.70725/326709hmzeoo
Patterns of design thinking in playfixing broken games: an exploratory study
Information and Learning Sciences / Sep 09, 2024
Bernier, J., Gee, E. R., Gao, Y. (Blanche), Pérez Cortés, L. E., & Kessner, T. M. (2024). Patterns of design thinking in playfixing broken games: an exploratory study. Information and Learning Sciences, 125(11/12), 1107–1125. https://doi.org/10.1108/ils-02-2024-0017
An Analysis of the Design and Pedagogy of DragonBox Algebra
Proceedings of the International Conference of the Learning Sciences / Oct 03, 2023
Bernier, J., Su, M., Yan, L., & Nelson, B. (2023). An Analysis of the Design and Pedagogy of DragonBox Algebra. Proceedings of the 17th International Conference of the Learning Sciences - ICLS 2023, 1873–1874. https://doi.org/10.22318/icls2023.726902
Representation and Its Historical Antecedents in New Media: The Queer-ious Case of Assassin's Creed
Games and Culture / Nov 03, 2024
Root-Williams, J., Kessner, T. M., & Bernier, J. (2024). Representation and Its Historical Antecedents in New Media: The Queer-ious Case of Assassin’s Creed. Games and Culture. https://doi.org/10.1177/15554120241291087
Education
Arizona State University
Ph.D., Learning, Literacies, And Technologies / August, 2024
The University of Maine
M.S., Teaching (Concentration in Mathematics) / May, 2020
Boston University
B.S., Mathematics Education / May, 2015
Certificate, Statistics & Data Science / August, 2024
Experience
Bangor School Department
Adult Education Math Teacher / August, 2025 — Present
Clemson University
Adjunct Research Assistant Professor / August, 2025 — Present
Postdoctoral Fellow / August, 2024 — July, 2025
Arizona State University
Graduate Research and Teaching Assistant / September, 2020 — July, 2024
University of Maine
Graduate Teaching & Research Assistant / September, 2018 — May, 2020
Maine Connections Academy
7-12 Math Teacher / August, 2016 — June, 2018
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