Elin Björling, Ph.D.

User-Centered Evangelist & Mixed-Methods UX Educator

Research Expertise

adolescent health
social robots
stress measurement
micro-interventions
virtual reality

About

Elin Björling is a highly experienced and respected researcher and practitioner in the field of Human Computer Interaction. She received her PhD in Interdisciplinary Health Sciences from University of Washington in 2007 and has since then established herself as a leading figure in the industry. With over 20 years of experience, Elin has worked on various research projects and has published numerous papers in prestigious journals and conferences. She is currently a Senior Research Scientist at University of Washington, where she leads research projects focussing on the design, development and testing of new technologies. In addition, Elin is also the founder of Forager UX, a consulting firm that specializes in user experience research and design. Her expertise and contributions in the field have earned her recognition and awards, making her a sought-after speaker and consultant in the tech industry.

Publications

Participatory Research Principles in Human-Centered Design: Engaging Teens in the Co-Design of a Social Robot
Multimodal Technologies and Interaction
2019
Can We Keep Him Forever? Teens’ Engagement and Desire for Emotional Connection with a Social Robot
International Journal of Social Robotics
2019
Designing for engagement
Proceedings of the 35th ACM International Conference on the Design of Communication
2017
The Momentary Relationship Between Stress and Headaches in Adolescent Girls
Headache: The Journal of Head and Face Pain
2009
Sharing Stress With a Robot: What Would a Robot Say?
Human-Machine Communication
2020
Washington principals’ perceptions of their professional development needs for the spike of English learners
Professional Development in Education
2018
A review of EMA assessment period reporting for mood variables in substance use research: Expanding existing EMA guidelines
Addictive Behaviors
2019
Exploring Teens as Robot Operators, Users and Witnesses in the Wild
Frontiers in Robotics and AI
2020
Exploring Temporal Patterns of Stress in Adolescent Girls with Headache
Stress and Health
2016
The Experience and Effect of Adolescent to Robot Stress Disclosure: A Mixed-Methods Exploration
Social Robotics
2020
Outcomes of Scholarly Inquiry: An Analysis of Master's of Nursing Students' Projects/Theses
Journal of Professional Nursing
2006
FLEXI: A Robust and Flexible Social Robot Embodiment Kit
Designing Interactive Systems Conference
2022
Usability testing with teens
Proceedings of the 36th ACM International Conference on the Design of Communication
2018
Teen-Robot Interaction
Companion of the 2018 ACM/IEEE International Conference on Human-Robot Interaction
2018
The Effect of Interaction and Design Participation on Teenagers’ Attitudes towards Social Robots
2019 28th IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
2019
Robots for Connection: A Co-Design Study with Adolescents
2022 31st IEEE International Conference on Robot and Human Interactive Communication (RO-MAN)
2022
Exploring the Effect of a Nature-based Virtual Reality Environment on Stress in Adolescents
Frontiers in Virtual Reality
2022
Thought Disposal
Proceedings of the 18th ACM International Conference on Interaction Design and Children
2019
Using Video-Stimulated Recall to Enhance Preservice-Teacher Reflection
The New Educator
2016
Participatory Pilot of an Art-Based Mindfulness Intervention for Adolescent Girls With Headache
Art Therapy
2019
The Desire for Social Robots to Support English Language Learners: Exploring Robot Perceptions of Teachers, Parents, and Students
Frontiers in Education
2021
Connecting the Dots of Social Robot Design From Interviews With Robot Creators
Frontiers in Robotics and AI
2022
Community-Based Data Visualization for Mental Well-being with a Social Robot
2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)
2022
Sharing stressors with a social robot prototype: What embodiment do adolescents prefer?
International Journal of Child-Computer Interaction
2021
Designing a Collaborative Virtual Reality Game for Teen-Robot Interactions
Proceedings of the 18th ACM International Conference on Interaction Design and Children
2019
Participatory design with teens
Proceedings of the 18th ACM International Conference on Interaction Design and Children
2019
Agreement between clinician recorded diagnoses and rome I and rome II diagnostic criteria for irritable bowel syndrome
Gastroenterology
2000
Young people’s data governance preferences for their mental health data: MindKind Study findings from India, South Africa, and the United Kingdom
PLOS ONE
2023
Pivoting to “No Contact”: A Protocol for Conducting a Virtual Reality Relaxation Home Study for Teens Amidst the COVID-19 Pandemic
Journal of Pediatric Health Care
2021
Tell Me About It
Companion of the 2023 ACM/IEEE International Conference on Human-Robot Interaction
2023
Designing for culturally responsive social robots: An application of a participatory framework
Frontiers in Robotics and AI
2022
Robot-mediated interventions for youth mental health
Design for Health
2022
Exploring Web-Based VR for Participatory Robot Design
Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction
2021
I Am the Robot: Teen Collaboration in an Asymmetric, Virtual Reality Game
Frontiers in Virtual Reality
2022
Anger without Agency: Exploring the Experiences of Stress in Adolescent Girls
The Qualitative Report
2017
Board 207: ACCESS in STEM: An S-STEM Project Supporting Economically Disadvantaged STEM-Interested Students in Their First Two Years
2023 ASEE Annual Conference & Exposition Proceedings
Concordance among monozygotic and dizygotic twins from a population-based sample for self-reported atopic triad, syndrome x, and psychiatric conditions
Genetics in Medicine
2000
Using Virtual Reality to Reduce Stress in Adolescents: Mixed Methods Usability Study (Preprint)
Unknown Venue
2023
Supporting Youth Mental Health through Co-designing a Virtual Reality Experience: A Recipe-Based Co-design Model
The Library Quarterly
2024
Low-Effort, Unqualified, and Malicious User Behaviors in Online Human-Robot Interaction Studies
Proceedings of the 41st ACM International Conference on Design of Communication
2023
Share with Me: A Study on a Social Robot Collecting Mental Health Data
Social Robotics
2022
Public Versus Private: How Teens Perceived Teen-Robot Interactions in a School Setting
2022 17th ACM/IEEE International Conference on Human-Robot Interaction (HRI)
2022
Sleep Pattern of Adolescents in a School in Delhi, India: Impact on their Mood and Academic Performance
The Indian Journal of Pediatrics
2018
Pandemonium Versus Paralysis: The Internal Experience of Adolescent Girls with Headaches
American Journal of Qualitative Research
2020
Portraits, Mirrors, and Identities
Proceedings of the 2019 AERA Annual Meeting
2019
Integrating Two Technologies
Mobile Learning and Stem
2015
Ecological Momentary Assessment
Oxford Handbooks Online
2014
Pemanfaatan Media dan Teknologi Digital Dalam Mengatasi Masalah Pembelajaran Dimasa Pandemi
ej
2021
Struggling to Find an Eclectic Way: Parenting and Adolescents’ Health in Chinese Immigrant Families
5th Annual Worldwide Nursing Conference (WNC 2017)
2017
Engaging English Language Learners as Cultural Informants in the Design of a Social Robot for Education
Multimodal Technologies and Interaction
2021

Education

University of Washington

PhD, Human Computer Interaction / June, 2007

Seattle, Washington, United States of America

Experience

University of Washington

Senior Research Scientist / August, 2017Present

Forager UX

Founder / January, 2022Present

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