Dr. Andrew Raij, Ph.D.

Principal Research Scientist and Lab Director | VR, AR, MR, XR, Spatial Computing, Immersive Technologies

Orlando, Florida, United States of America

Research Expertise

Human-Computer Interaction
Virtual Reality
Augmented Reality
Human Factors and Ergonomics
Artificial Intelligence
Modeling and Simulation
Mixed Reality
Extended Reality
Spatial Computing
Program Management
Immersive Technology
Computer Graphics
Robotics
Computer Vision

About

Dr. Andrew Raij, Ph.D. is a principal researcher at the Charles Stark Draper Laboratory, where he leads research on human-centered computing and virtual / augmented / mixed reality. For over 20 years, Dr. Raij has been helping companies unlock the transformative power of immersive technologies through **rigorous user research, strategic guidance, and creative problem-solving**. With a deep understanding of human behavior in immersive environments, he bridges the gap between cutting-edge technology and real-world needs. His career began in academia, where he was an Assistant Professor and Director of the Powerful Interactive Experiences (PIE) Lab at the University of South Florida. Later, he joined Universal Creative, where he applied his expertise to the challenge of using immersive, wearable technologies in the theme park environment. At Draper Labs, his research focuses on applying immersive technologies to training and situational awareness. Dr. Raij earned his Ph.D. in the Department of Computer & Information Science & Engineering from the University of Florida in 2009. Prior to this, he completed his M.S. in Computer Science at the University of North Carolina at Chapel Hill in 2003 and his B.S. in Computer Science at Northwestern University in 2001.

Legacy Map

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Publications

Point & Teleport Locomotion Technique for Virtual Reality
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
2016
A Survey of Incentive Techniques for Mobile Crowd Sensing
IEEE Internet of Things Journal
2015
AutoSense
Proceedings of the 9th ACM Conference on Embedded Networked Sensor Systems
2011
The use of virtual patients to teach medical students history taking and communication skills
The American Journal of Surgery
2006
Do medical students respond empathetically to a virtual patient?
The American Journal of Surgery
2007
Privacy risks emerging from the adoption of innocuous wearable sensors in the mobile environment
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2011
The validity of a virtual human experience for interpersonal skills education
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
2007
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
2007
Exploring micro-incentive strategies for participant compensation in high-burden studies
Proceedings of the 13th international conference on Ubiquitous computing
2011
Experiences in using immersive virtual characters to educate medical communication skills
IEEE Proceedings. VR 2005. Virtual Reality, 2005.
A Survey on Virtual Reality for Individuals with Autism Spectrum Disorder: Design Considerations
IEEE Transactions on Learning Technologies
2018
Auto-calibration of multi-projector display walls
Proceedings of the 17th International Conference on Pattern Recognition, 2004. ICPR 2004.
2004
The wobbly table: Increased social presence via subtle incidental movement of a real-virtual table
2016 IEEE Virtual Reality (VR)
2016
Evolving an Immersive Medical Communication Skills Trainer
Presence: Teleoperators and Virtual Environments
2006
Interpersonal Scenarios: Virtual \approx Real?
IEEE Virtual Reality Conference (VR 2006)
IPSViz: An After-Action Review Tool for Human-Virtual Human Experiences
2008 IEEE Virtual Reality Conference
2008
Virtual Experiences for Social Perspective-Taking
2009 IEEE Virtual Reality Conference
2009
Immersive 3DUI on one dollar a day
2012 IEEE Symposium on 3D User Interfaces (3DUI)
2012
PREVENTER, a Selection Mechanism for Just-in-Time Preventive Interventions
IEEE Transactions on Affective Computing
2016
Vocational training with immersive virtual reality for individuals with autism: towards better design practices
2016 IEEE 2nd Workshop on Everyday Virtual Reality (WEVR)
2016
Trends in Mobile Cyber-Physical Systems for health Just-in time interventions
SoutheastCon 2015
2015
VR4VR: Towards vocational rehabilitation of individuals with disabilities in immersive virtual reality environments
2014 2nd Workshop on Virtual and Augmented Assistive Technology (VAAT)
2014
A cooperative incentive mechanism for recurrent crowd sensing
SoutheastCon 2015
2015
A crowd sensing incentive algorithm for data collection for consecutive time slot problems
2014 IEEE Latin-America Conference on Communications (LATINCOM)
2014
CALMA, an algorithm framework for mobile just in time interventions
SoutheastCon 2015
2015
Exploring social presence transfer in real-virtual human interaction
2016 IEEE Virtual Reality (VR)
2016
A location-based Incentive Algorithm for Consecutive Crowd Sensing Tasks
IEEE Latin America Transactions
2016
Poster: Design and development of a virtual reality system for vocational rehabilitation of individuals with disabilities
2014 IEEE Symposium on 3D User Interfaces (3DUI)
2014
HuSIS: A Dedicated Space for Studying Human Interactions
IEEE Computer Graphics and Applications
2016
Could This Be Cancer? Self-Reflection of Emapthetic Responses Using an Immersive “Through the Eyes of a Virtual Patient” Feedback System
Journal of Surgical Research
2010
A Multi-Institutional Pilot Study to Evaluate the Use of Virtual Patients to Teach Health Professions Students History-Taking and Communication Skills
Simulation in Healthcare: The Journal of the Society for Simulation in Healthcare
2006
Locomotion in virtual reality for room scale tracked areas
International Journal of Human-Computer Studies
2019
Effects of Virtual Reality Properties on User Experience of Individuals with Autism
ACM Transactions on Accessible Computing
2018
Using Immersive Virtual Reality Serious Games for Vocational Rehabilitation of Individuals with Physical Disabilities
Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments
2018
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder
Universal Access in Human-Computer Interaction. Virtual, Augmented, and Intelligent Environments
2018
A Large-Scale Study of Surrogate Physicality and Gesturing on Human–Surrogate Interactions in a Public Space
Frontiers in Robotics and AI
2017
Effects of Instruction Methods on User Experience in Virtual Reality Serious Games
Lecture Notes in Computer Science
2017
Lessons Learned in Development of a Behavior Modeling Tool for Health Intervention Design: BehaviorSim
Advances in Intelligent Systems and Computing
2016
Vocational Rehabilitation of Individuals with Autism Spectrum Disorder with Virtual Reality
ACM Transactions on Accessible Computing
2017
Formalization of Computational Human Behavior Models for Contextual Persuasive Technology
Persuasive Technology
2016
Locomotion in Virtual Reality for Individuals with Autism Spectrum Disorder
Proceedings of the 2016 Symposium on Spatial User Interaction
2016
Virtual Reality Interaction Techniques for Individuals with Autism Spectrum Disorder: Design Considerations and Preliminary Results
Lecture Notes in Computer Science
2016
VR4VR
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments
2015
Visualization of time-series sensor data to inform the design of just-in-time adaptive stress interventions
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing
2015
A Stress-Free Life: Just-in-Time Interventions for Stress via Real-Time Forecasting and Intervention Adaptation
Proceedings of the 9th International Conference on Body Area Networks
2014
Are we there yet?
Proceedings of the 5th ACM Conference on Bioinformatics, Computational Biology, and Health Informatics
2014
Avatar Interfaces for Biobehavioral Feedback
Design, User Experience, and Usability. Health, Learning, Playing, Cultural, and Cross-Cultural User Experience
2013
A glanceable mobile avatar for behavior change
Proceedings of the 4th Conference on Wireless Health
2013
Increasing Trust in Personal Informatics Tools
Design, User Experience, and Usability. User Experience in Novel Technological Environments
2013
Ubiquitous collaborative activity virtual environments
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
2012
Mobile Technology: The Wave of the Future to Improve Healthcare?
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
2011
Automated detection of sensor detachments for physiological sensing in the wild
Wireless Health 2010
2010
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
2007
Applying virtual reality in medical communication education: current findings and potential teaching and learning benefits of immersive virtual patients
Virtual Reality
2006

Education

University of Florida

Ph.D., Dept. of Computer & Info. Science & Engineering / May, 2009

Gainesville, Florida, United States of America

University of North Carolina at Chapel Hill

M.S., Computer Science / December, 2003

Chapel Hill, North Carolina, United States of America

Northwestern University

B.S., Computer Science / June, 2001

Evanston, Illinois, United States of America

Experience

Draper Laboratory

Principal Member of Technical Staff / January, 2021Present

Universal Studios / NBCUniversal

Technical Program Manager / December, 2016November, 2020

University of Central Florida

Research Associate Professor / March, 2015September, 2016

University of South Florida

Assistant Professor / Director of PIE Lab / December, 2010March, 2015

University of Memphis

Post Doctoral Fellow / June, 2009December, 2010

University of Florida

Graduate Research Assistant / Postdoctoral Researcher / June, 2004June, 2009

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