Talib Hussain, Ph.D.

Researcher and Developer in AI, Serious Games and Educational Technology

Research Expertise

artificial general intelligence
computational intelligence
serious games

About

Computer science researcher with over 20 years of experience researching and developing cutting edge prototypes and deployed solutions across a diverse set of technical areas, including machine learning, artificial intelligence, instructional technology, logistics, decision support systems, and networking. Proven capability to generate innovative technical visions, gain funding, build interdisciplinary teams and lead teams to achieve the vision.  Deep experience in all phases of software lifecycle from architecture/algorithm design to development and integration, and in all aspects of project and team management. Experienced in working in fast-paced, demanding and highly creative environments while working on multiple team efforts simultaneously.  Adapts to evolving circumstances, advocates agile approaches for ensuring success, and encourages best practices on his teams.  Enjoys working with diverse, interdisciplinary teams, and learning about new domains and technologies.

Publications

Tactical UGV navigation and logistics planning
Proceedings of the 7th annual workshop on Genetic and evolutionary computation
2005
Adaptive reconfiguration of data networks using genetic algorithms
Applied Soft Computing
2004
Synthetic Learning Environments: On Developing a Science of Simulation, Games, and Virtual Worlds for Training
Learning, Training, and Development in Organizations
2009
The use of Massive Multi-Player Gaming technology for military training: A preliminary evaluation
PsycEXTRA Dataset
2005
Learning from Observing: Vision and POIROT - Using Metareasoning for Self Adaptation
2010 Fourth IEEE International Conference on Self-Adaptive and Self-Organizing Systems Workshop
2010
Editorial Introduction
Evolutionary Computation
1998
Introduction
Design and Development of Training Games
2014
Adaptive Dynamic Radio Open-source Intelligent Team (ADROIT): Cognitively-controlled Collaboration among SDR Nodes
2006 1st IEEE Workshop on Networking Technologies for Software Defined Radio Networks
2006
Evolution-Based Deliberative Planning for Cooperating Unmanned Ground Vehicles in a Dynamic Environment
Lecture Notes in Computer Science
2004
The Use of Massive Multi-Player Gaming Technology for Military Training: A Preliminary Evaluation
Proceedings of the Human Factors and Ergonomics Society Annual Meeting
2005
Establishing a Science of Game Based Learning
Advances in Multimedia and Interactive Technologies
2010
Flexible and Purposeful NPC Behaviors using Real-Time Genetic Control
2006 IEEE International Conference on Evolutionary Computation
Network generating attribute grammar encoding
1998 IEEE International Joint Conference on Neural Networks Proceedings. IEEE World Congress on Computational Intelligence (Cat. No.98CH36227)
Evolving neural networks using attribute grammars
2000 IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks. Proceedings of the First IEEE Symposium on Combinations of Evolutionary Computation and Neural Networks (Cat. No.00EX448)
An Abstraction Framework for Cooperation Among Agents and People in a Virtual World
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment
2021
Large scale testing of pervasive computing systems using multi-agent simulation
Third International Workshop on Intelligent Solutions in Embedded Systems, 2005.
Methods for Assessing and Debriefing Team and Multi-Team Performance in Distributed Simulation-Based Training
PsycEXTRA Dataset
2005
Review article
Critique
1997
Attribute grammar encoding based upon a generic neural markup language: facilitating the design of theoretical neural network models
2004 IEEE International Joint Conference on Neural Networks (IEEE Cat. No.04CH37541)
Opening Cinematics
Simulation & Gaming
2013
Incorporating Human Behavior in Healthcare Simulation Models
Proceedings of the 2006 Winter Simulation Conference
2006
Lithofacies prediction from wireline logs with genetic algorithms and neural networks
Zeitschrift der Deutschen Geologischen Gesellschaft
1997
Effect of Induced Refractive Error and Nuclear Sclerotic Cataracts on Ishihara Colour Plate Testing
International Journal of Ophthalmology & Eye Science
2014
A divide-and-conquer methodology for modular supervised neural network design
Proceedings of 1994 IEEE International Conference on Neural Networks (ICNN'94)
1994
Making Hard Fun in Crowdsourced Model Checking -- Balancing Crowd Engagement and Efficiency to Maximize Output in Proof by Games
2015 IEEE/ACM 2nd International Workshop on CrowdSourcing in Software Engineering
2015
Learning Game Disciplines
Design and Development of Training Games
2014
Enabling open-source cognitively-controlled collaboration among software-defined radio nodes
Computer Networks
2008
POIROT
Proceedings of the fifth international conference on Knowledge capture
2009
Impact of Individual Game-Based Training on Team Cognitive Readiness
Teaching and Measuring Cognitive Readiness
2013
Distributed Mission Monitoring & Operations
Space OPS 2004 Conference
2004
Training Asian Instructional Designers
Distance Education Technologies in Asia
2010
Cognitive Networks: Standardizing the Large Scale Wireless Systems
2008 5th IEEE Consumer Communications and Networking Conference
2008
Cognitive Adaptation for Teams in ADROIT
IEEE GLOBECOM 2007-2007 IEEE Global Telecommunications Conference
2007
Diophantine m-tuples with the property D(n)
Glasnik Matematicki
2019
The Effectiveness of Narrative Pre-Experiences for Creating Context in Military Training
Simulation & Gaming
2013
Considering User Knowledge in the Evaluation of Training System Usability
Lecture Notes in Computer Science
2009
Hierarchical, extensible search-based framework for airlift and sealift scheduling using discrete event simulation
2015 Winter Simulation Conference (WSC)
2015
Infusing industry, community, and the Coast Guard into the Civil Engineering Program at the United States Coast Guard Academy
2009 39th IEEE Frontiers in Education Conference
2009
A Genetic-Algorithm-Based Reconfigurable Scheduler
Studies in Computational Intelligence
2007
A reconfigurable multiagent society for transportation scheduling and dynamic rescheduling
International Conference on Integration of Knowledge Intensive Multi-Agent Systems, 2005.
Robust and flexible air Mobility scheduling using stochastic simulation-based assessment
2015 Winter Simulation Conference (WSC)
2015
Game-based Training of Listening Skills: The Effects of Degraded Communications
International Journal of Serious Games
2014
Military Operations Research Society (MORS) Oral History Project Interview of Dr. Joseph H. Engel
Military Operations Research
2014
Game Review Criteria
Design and Development of Training Games
2014
A Meta-Model Perspective and Attribute Grammar Approach to Facilitating the Development of Novel Neural Network Models
Studies in Computational Intelligence
2011
Advocates and critics for tactical behaviors in UGV navigation
SPIE Proceedings
2005
Bridging the Gap from Design to Implementation
Design and Development of Training Games
2014
MACHS: An authoring tool to create serious games for machine-tool operator training
2011 9th International Conference on Emerging eLearning Technologies and Applications (ICETA)
2011
Neural-Symbolic Learning and Reasoning Workshop at IJCAI-05, Edinburgh, Scotland
Cognitive Systems Research
2005
<title>Using attribute grammars for the genetic selection of back-propagation networks for character recognition</title>
SPIE Proceedings
1999
Development Methods
Design and Development of Training Games
2014
Multidisciplinary Learning Game Development Method
Design and Development of Training Games
2014
Re-prioritizing Recruit Training
Unknown Venue
2009
Feasibility of a Meditation Video Game to Reduce Anxiety in College Students
OBM Integrative and Complementary Medicine
2018
Human Behavior Models for Agents in Simulators and Games: Part II: Gamebot Engineering with PMFserv
Presence: Teleoperators and Virtual Environments
2006
Special issue on knowledge management for education
Education for Information
2015

Education

Queen's University

Ph.D., Computer Science / August, 2003

Kingston, Ontario, Canada

Experience

John Abbott College

Faculty / January, 2021Present

Raytheon BBN Technologies

Senior Scientist / November, 2000August, 2018

Principal investigator, lead and/or developer on 20+ projects, primarily in AI, serious games and logistics, with most projects using Agile development methods. Experienced in all aspects of project management and in leading multidisciplinary industry/academia teams.

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