Richard N. Landers, Ph.D.

distinguished professor of workplace psychology with expertise in artificial intelligence, games, and gamification

Minneapolis, Minnesota, United States of America

Research Expertise

industrial/organizational psychology
artificial intelligence
gamification
psychological assessment

About

Richard N. Landers, Ph.D. is a highly accomplished professor and researcher in the field of industrial and organizational psychology. He holds a Bachelor of Arts from the University of Tennessee and Doctor of Philosophy in Psychology from the University of Minnesota. With over 15 years of experience in academia and 10 years in consulting, Dr. Landers has been a professor at the University of Minnesota and Old Dominion University, now holding the John P. Campbell Distinguished Professorship at Minnesota. Dr. Landers is widely recognized for his expertise in the use of technology, especially artificial intelligence, games, and gamification, in the areas of personnel selection, job performance, and adult learning. He has published numerous articles and book chapters on these topics and has presented his research at conferences around the world. In addition to his academic work, Dr. Landers has also consulted for various organizations and served as an expert witness in legal cases related to employment practices. Dr. Landers is a dedicated educator and has received multiple awards for his teaching and mentoring. He is known for his engaging and innovative teaching style, and his courses are consistently highly rated by students. He is also actively involved in mentoring and supervising graduate students, many of whom have gone on to successful careers in academia and industry. In addition to his academic and research pursuits, Dr. Landers is a member of several professional organizations, including President of the Society for Industrial and Organizational Psychology. He is also Editor-in-Chief of the academic journal, *Technology Mind and Behavior.* Overall, Dr. Richard N. Landers is a highly accomplished and respected scholar in the field of industrial and organizational psychology. His extensive education, experience, and contributions to the field make him a valuable asset to any academic institution or organization.

Publications

Developing a Theory of Gamified Learning
Simulation & Gaming
2014
An Inconvenient Truth: Arbitrary Distinctions Between Organizational, Mechanical Turk, and Other Convenience Samples
Industrial and Organizational Psychology
2015
An investigation of Big Five and narrow personality traits in relation to Internet usage
Computers in Human Behavior
2006
Gamification of task performance with leaderboards: A goal setting experiment
Computers in Human Behavior
2017
An Empirical Test of the Theory of Gamified Learning
Simulation & Gaming
2014
Casual Social Games as Serious Games: The Psychology of Gamification in Undergraduate Education and Employee Training
Serious Games and Edutainment Applications
2011
Computing Intraclass Correlations (ICC) as Estimates of Interrater Reliability in SPSS
The Winnower
Information Communication Technology and Employee Well-Being
The Cambridge Handbook of Technology and Employee Behavior
2019
Learning Theory
Encyclopedia of New Venture Management
2012
Training Evaluation in Virtual Worlds: Development of a Model
Journal For Virtual Worlds Research
2012
Gamifying a situational judgment test with immersion and control game elements
Journal of Managerial Psychology
2020
Sampling Strategies for Quantitative and Qualitative Business Research
Oxford Research Encyclopedia of Business and Management
2022
Personality Assessment with the MMPI‐2: Historical Roots, International Adaptations, and Current Challenges
Applied Psychology: Health and Well-Being
2009
Assessment of Fluid Intelligence Utilizing a Computer Simulated Game
International Journal of Gaming and Computer-Mediated Simulations
2015
Planning Integration of Quantitative and Qualitative Methods in a Mixed Methods Action Research Study
Mixed Methods Applications in Action Research: From Methods to Community Action
2015
Online Social Media in the Workplace: A Conversation with Employees
The Psychology of Workplace Technology
2013
Embodied Realistic Avatar System with Body Motions and Facial Expressions for Communication in Virtual Reality Applications
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
2020
Quasi-experimentation masks the differences between web-based and traditional training
PsycEXTRA Dataset
2009
A theory of branched situational judgment tests and their applicant reactions
Journal of Managerial Psychology
2020
Introduction
Springer Texts in Statistics
2012
Redesigning Job Tasks and Work Itself Through Workplace Gamification
Organizational Gamification
2021
Solving the Replication Problem in Psychology Requires Much More Than a Website
Industrial and Organizational Psychology
2013
Dealing with non‐normality: an introduction and step‐by‐step guide using R
Teaching Statistics
2018
The Impact of Environmental Factors on Transfer of Training Over Time
Academy of Management Proceedings
2014
Opportunities and Challenges in Assessing and Supporting Creativity in Video Games
Video Games and Creativity
2015
Swipe right on personality: a mobile response latency measure
Journal of Managerial Psychology
2020
Using Big Data to Enhance Staffing
Handbook of Employee Selection
2017
Strengthening Shared Identity in I-O Psychology Through Online Social Networks
Industrial and Organizational Psychology
2010
A Quantitative Examination of Trends in I-O Psychology 2001-2005
PsycEXTRA Dataset
2009
Research Note—Gamification of Technology-Mediated Training: Not All Competitions Are the Same
Information Systems Research
2016
Maximizing Organizational Effectiveness by Creating a Culture of Alignment
SPE Annual Technical Conference and Exhibition
2019
Hiring People in Organizations: The State and Future of the Science
Annual Review of Organizational Psychology and Organizational Behavior
2026
Human-AI Partnerships in Generative Music
NIME 2022
Handbook of Research on Artificial Intelligence in Human Resource Management
Figures
2022
The Industrial-Organizational Psychologist, Jan, 2016
PsycEXTRA Dataset
2016
Online Social Context Does Not Imply Social Constructivism: A Case for Clear Operationalization
Industrial and Organizational Psychology
2008
Course Titles for Dummies
eLearn
2008
How to conduct high-quality psychology research using web scraping and APIs
How to Conduct and Publish High-Quality Research in Industrial-Organizational Psychology
2025
Participant Interactions with Artificial Intelligence: Using Large Language Models to Generate Research Materials for Surveys and Experiments
Journal of Business and Psychology
2025
Ethical use of artificial intelligence in industrial-organizational psychology research and practice.
Practice Innovations
2025
Corrigendum to “A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performance” [Learning and Individual Differences (2024), volume 116, 102572]
Learning and Individual Differences
2025
A longitudinal quasi-experiment of leaderboard effectiveness on learner behaviors and course performance
Learning and Individual Differences
2024
A panel discussion on addressing the science–practice gap with academic–industry collaborations
Industrial and Organizational Psychology
2024
Approaches for Investigating and Respecting Complexity
Research Methods for Industrial and Organizational Psychology
2024
Becoming a Researcher, Becoming an I-O Psychologist
Research Methods for Industrial and Organizational Psychology
2024
Building and Administering a Questionnaire
Research Methods for Industrial and Organizational Psychology
2024
Cleaning Data Without Hacking Them
Research Methods for Industrial and Organizational Psychology
2024
Creating a Rating Scale That Reflects a Construct
Research Methods for Industrial and Organizational Psychology
2024
Data Collection, Analytic Strategies, and Minimizing Bias
Research Methods for Industrial and Organizational Psychology
2024
From Start to Finish
Research Methods for Industrial and Organizational Psychology
2024
Measuring Psychological Constructs
Research Methods for Industrial and Organizational Psychology
2024
Null Hypothesis Significance Testing and Reasonable Alternatives
Research Methods for Industrial and Organizational Psychology
2024
Research Design in Pursuit of Trustworthy Conclusions
Research Methods for Industrial and Organizational Psychology
2024
Research Methods for Industrial and Organizational Psychology
Unknown Venue
2024
Reviewing Research Literature with a Goal in Mind
Research Methods for Industrial and Organizational Psychology
2024
Selecting a Research Population and Identifying a Sample
Research Methods for Industrial and Organizational Psychology
2024
Selecting the Best Research Strategy From Your Literature Review
Research Methods for Industrial and Organizational Psychology
2024
Strategies for Openly Sharing Research, Materials, and Data
Research Methods for Industrial and Organizational Psychology
2024
Understanding and Executing Meta-Analyses
Research Methods for Industrial and Organizational Psychology
2024
A simulation of the impacts of machine learning to combine psychometric employee selection system predictors on performance prediction, adverse impact, and number of dropped predictors
Personnel Psychology
2023
Fixing the Industrial-Organizational Psychology-Technology Interface (IOPTI)
Talent Assessment
2023
Evaluating a Natural Language Processing Approach to Estimating KSA and Interest Job Analysis Ratings
Journal of Business and Psychology
2022
Auditing the AI auditors: A framework for evaluating fairness and bias in high stakes AI predictive models.
American Psychologist
2023
You are what you click: using machine learning to model trace data for psychometric measurement
International Journal of Testing
2022
Theory-driven game-based assessment of general cognitive ability: Design theory, measurement, prediction of performance, and test fairness.
Journal of Applied Psychology
2022
Editorial to the virtual Special Issue: Human-automation interaction in the workplace: A broadened scope of paradigms
Computers in Human Behavior
2022
Using natural language processing and machine learning to replace human content coders.
Psychological Methods
2024
Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation
International Journal of Selection and Assessment
2022
Gamifying a personality measure by converting it into a story: Convergence, incremental prediction, faking, and reactions
International Journal of Selection and Assessment
2022
Using machine learning to model trace behavioral data from a game‐based assessment
International Journal of Selection and Assessment
2021
The effects of unproctored internet testing on applicant pool size and diversity: Using interrupted time series to improve causal inference.
Technology, Mind, and Behavior
2022
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers
Computers in Human Behavior
2021
Practical theory about workplace technology requires integrating design perspectives
Industrial and Organizational Psychology
2021
Gamified Active Learning and Its Potential for Social Change
Transforming Society and Organizations through Gamification
2021
Theory and Technology in Organizational Psychology: A Review of Technology Integration Paradigms and Their Effects on the Validity of Theory
Annual Review of Organizational Psychology and Organizational Behavior
2021
Pay for performance, satisfaction and retention in longitudinal crowdsourced research
PLOS ONE
2021
Calculating LongString in Excel to Detect Careless Responders    
Unknown Venue
2020
Enabling practical research for the benefit of organizations and society
Industrial and Organizational Psychology
2020
Creating Data-Driven HR Insights: Data Science in HRM
Encyclopedia of Electronic HRM
2020
Gamification in e-HRM
Encyclopedia of Electronic HRM
2020
Crowdsourcing Job Satisfaction Data: Examining the Construct Validity of Glassdoor.com Ratings
Personnel Assessment and Decisions
2019
Introduction to the Special Issue on Advanced Technologies in Assessment: A Science-Practice Concern
Personnel Assessment and Decisions
2019
Defining gameful experience as a psychological state caused by gameplay: Replacing the term ‘Gamefulness’ with three distinct constructs
International Journal of Human-Computer Studies
2019
The greatest battle is within ourselves: An experiment on the effects of competition alone on task performance
International Journal of Human-Computer Studies
2019
Gamification Misunderstood: How Badly Executed and Rhetorical Gamification Obscures Its Transformative Potential
Journal of Management Inquiry
2018
Data Science as a New Foundation for Insightful, Reproducible, and Trustworthy Social Science
The Cambridge Handbook of Technology and Employee Behavior
2019
Gamification of Adult Learning: Gamifying Employee Training and Development
The Cambridge Handbook of Technology and Employee Behavior
2019
Preface
The Cambridge Handbook of Technology and Employee Behavior
2019
The Cambridge Handbook of Technology and Employee Behavior
Unknown Venue
2019
The Existential Threats to I-O Psychology Highlighted by Rapid Technological Change
The Cambridge Handbook of Technology and Employee Behavior
2019
Game-Framing to Improve Applicant Perceptions of Cognitive Assessments
Journal of Personnel Psychology
2019
Gamification Science, Its History and Future: Definitions and a Research Agenda
Simulation & Gaming
2018
Gamification of employee training and development
International Journal of Training and Development
2018
The Wicked Problem of Scholarly Impact
Industrial and Organizational Psychology
2017
When Are Models of Technology in Psychology Most Useful?
Industrial and Organizational Psychology
2017
A Meta-Analytic Investigation of Objective Learner Control in Web-based Instruction
Journal of Business and Psychology
2016
An Evaluation of Gamified Training: Using Narrative to Improve Reactions and Learning
Simulation & Gaming
2017
Enhancing instructional outcomes with gamification: An empirical test of the Technology-Enhanced Training Effectiveness Model
Computers in Human Behavior
2017
How to Use Game Elements to Enhance Learning: Applications of the Theory of Gamified Learning
Serious Games and Edutainment Applications
2017
Handbook of Employee Selection
Unknown Venue
2017
Social Media: Implications for Organizations
The SAGE Encyclopedia of Industrial and Organizational Psychology, 2nd edition
2017
A primer on theory-driven web scraping: Automatic extraction of big data from the Internet for use in psychological research.
Psychological Methods
2016
An Experiment on Anonymity and Multi-User Virtual Environments
Advances in Multimedia and Interactive Technologies
A meta-analytic investigation of the relationship between leader-member exchange and work-family experiences
The Leadership Quarterly
2016
Correcting Misconceptions About Gamification of Assessment: More Than SJTs and Badges
Industrial and Organizational Psychology
2016
Game-Thinking Within Social Media to Recruit and Select Job Candidates
Social Media in Employee Selection and Recruitment
2016
Social Media in Employee Selection and Recruitment: Current Knowledge, Unanswered Questions, and Future Directions
Social Media in Employee Selection and Recruitment
2016
Social Media in Employee Selection and Recruitment: An Overview
Social Media in Employee Selection and Recruitment
2016
Social Media in Employee Selection and Recruitment
Unknown Venue
2016
Gamifying Recruitment, Selection, Training, and Performance Management
Advances in Multimedia and Interactive Technologies
2016
How to Avoid the Dark Side of Gamification: Ten Business Scenarios and Their Unintended Consequences
Gamification in Education and Business
2014
Psychological Theory and the Gamification of Learning
Gamification in Education and Business
2014
An Experiment on Anonymity and Multi-User Virtual Environments
International Journal of Gaming and Computer-Mediated Simulations
2014
Mobile and computer-based talent assessments
CHI '14 Extended Abstracts on Human Factors in Computing Systems
2014
Validation of the Beneficial and Harmful Work-Related Social Media Behavioral Taxonomies
Social Science Computer Review
2014
The Psychology of Workplace Technology
Unknown Venue
2013
Offsetting Performance Losses Due to Cheating in Unproctored Internet‐based Testing by Increasing the Applicant Pool
International Journal of Selection and Assessment
2012
Retesting after initial failure, coaching rumors, and warnings against faking in online personality measures for selection.
Journal of Applied Psychology
2011
TREND: A tool for rapid online research literature analysis and quantification
Behavior Research Methods
2008
A cautionary note on the effects of range restriction on predictor intercorrelations.
Journal of Applied Psychology
2007
REVISITING INTERVIEW–COGNITIVE ABILITY RELATIONSHIPS: ATTENDING TO SPECIFIC RANGE RESTRICTION MECHANISMS IN META‐ANALYSIS
Personnel Psychology
2007

Education

University of Minnesota System

Doctor of Philosophy, Psychology

Minneapolis, Minnesota, United States of America

Experience

University of Minnesota

Faculty, Professor / August, 2022Present

Faculty, Associate Professor / August, 2018August, 2022

Adjunct Faculty, Adjunct Associate Professor / May, 2018August, 2018

Old Dominion University

Associate Professor / 20152018

Assistant Professor / 20092015

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