Dr. Jessica Hammer

Carnegie Mellon professor translating playful design into real-world impact

Pittsburgh, Pennsylvania, United States of America

Research Expertise

Game design
education
Design

Publications

Beyond Dyadic Interactions
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Fitter, Happier, More Productive?
Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems
2018
Playing to Wait
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
2018
The Social Roles of Bots
Proceedings of the ACM on Human-Computer Interaction
2018
Learning and Role-Playing Games
Role-Playing Game Studies
2018
Audience Participation Games
Proceedings of the 2017 Conference on Designing Interactive Systems
2017
Playing for Real: Texts and the Performance of Identity
Reconceptualizing the Literacies in Adolescents' Lives
2007
Integrating Curiosity and Uncertainty in Game Design
DiGRA Digital Library
2016
A Design Framework for Awareness Cues in Distributed Multiplayer Games
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems
2018
A framework for cooperative communication game mechanics from grounded theory
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
2014
"They Just Don't Get It": Towards Social Technologies for Coping with Interpersonal Racism
Proceedings of the ACM on Human-Computer Interaction
2020
It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2020
The Potential of Diverse Youth as Stakeholders in Identifying and Mitigating Algorithmic Bias for a Future of Fairer AI
Proceedings of the ACM on Human-Computer Interaction
2023
Toward a Twitch Research Toolkit
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2019
Audience and Streamer Participation at Scale on Twitch
Proceedings of the 30th ACM Conference on Hypertext and Social Media
2019
Design Challenges for Livestreamed Audience Participation Games
Proceedings of the 2018 Annual Symposium on Computer-Human Interaction in Play
2018
Integrating Religion, Faith, and Spirituality in HCI
CHI Conference on Human Factors in Computing Systems Extended Abstracts
2022
Going Global: Understanding English Language Learners’ Student Motivation in English-Language MOOCs
International Journal of Artificial Intelligence in Education
2017
Playtesting with a Purpose
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
2016
Hacked Time
Proceedings of the 2020 ACM Designing Interactive Systems Conference
2020
“I Would Like to Design”: Black Girls Analyzing and Ideating Fair and Accountable AI
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems
2023
How Guiding Questions Facilitate Feedback Exchange in Project-Based Learning
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Building for the future with virtual learning
Strategic HR Review
2009
Reducing Uncertainty and Offering Comfort: Designing Technology for Coping with Interpersonal Racism
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Worldbuilding in Role-Playing Games
The Routledge Handbook of Role-Playing Game Studies
2024
PeerPresents
Proceedings of the 2016 ACM Conference on Designing Interactive Systems
2016
Assessing the Effects of Open Models of Learning and Enjoyment in a Digital Learning Game
International Journal of Artificial Intelligence in Education
2021
Self-Efficacy-Based Game Design to Encourage Security Behavior Online
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Brick
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Toward Measuring Empathy in Virtual Reality
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
2017
Design Features in Games for Health
Proceedings of the 2017 Conference on Designing Interactive Systems
2017
Getting Playful with Explainable AI: Games with a Purpose to Improve Human Understanding of AI
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2020
Mapping Design Spaces for Audience Participation in Game Live Streaming
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Understanding ESL Students' Motivations to Increase MOOC Accessibility
Proceedings of the Third (2016) ACM Conference on Learning @ Scale
2016
Children’s Overtrust and Shifting Perspectives of Generative AI
Proceedings of the International Conference of the Learning Sciences
2024
Interactive Fiction Provotypes for Coping with Interpersonal Racism
CHI Conference on Human Factors in Computing Systems
2022
"It Started as a Joke"
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2019
How Do English Language Learners Interact with Different Content Types in MOOC Videos?
International Journal of Artificial Intelligence in Education
2017
Designing Interactive Scaffolds to Encourage Reflection on Peer Feedback
Proceedings of the 2020 ACM Designing Interactive Systems Conference
2020
The Upcycled Home: Removing Barriers to Lightweight Modification of the Home's Everyday Objects
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2020
Larping (Live Action Role Playing) as an Embodied Design Research Method
Companion Publication of the 2019 on Designing Interactive Systems Conference 2019 Companion
2019
Treehouse Dreams
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
2016
A Storytelling Game to Foster Empathy and Connect Emotionally with Breast Cancer Journeys
2021 IEEE 9th International Conference on Serious Games and Applications for Health(SeGAH)
2021
Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions
Transactions of the Digital Games Research Association
2018
Envisioning Jewish HCI
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2020
Character Diversity in Digital and Non-Digital Games
Transactions of the Digital Games Research Association
2018
Designing Games for Healthy Sleep
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2020
Power and Control in Role-Playing Games
Role-Playing Game Studies
2018
Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
JMIR Serious Games
2022
Towards Designing Technology for Classroom Role-Play
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2017
Fictional, Interactive Narrative as a Foundation to Talk about Racism
Companion Publication of the 2020 ACM Designing Interactive Systems Conference
2020
Designing Game-Based Rehabilitation Experiences for People with Aphasia
Proceedings of the ACM on Human-Computer Interaction
2021
Understanding Family Collaboration Around Lightweight Modification of Everyday Objects in the Home
Proceedings of the ACM on Human-Computer Interaction
2019
Understanding Gender Equity in Author Order Assignment
Proceedings of the ACM on Human-Computer Interaction
2018
Eye into AI: Evaluating the Interpretability of Explainable AI Techniques through a Game with a Purpose
Proceedings of the ACM on Human-Computer Interaction
2023
Learning and Role-Playing Games
The Routledge Handbook of Role-Playing Game Studies
2024
Counterspace Games for BIWOC STEM Students
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Exploring Hybrid Virtual-Physical Homes
Proceedings of the 2020 ACM Designing Interactive Systems Conference
2020
Intangle
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
2014
Gender Differences in Learning Game Preferences: Results Using a Multi-dimensional Gender Framework
Lecture Notes in Computer Science
2023
Identity-Based Roles in Rhizomatic Social Justice Movements on Twitter
Proceedings of the International AAAI Conference on Web and Social Media
2020
Peer Feedback Processes in the Game Industry
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2019
Brick
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019
Designing a Self-Efficacy Game for Health Literacy in Marginalized Communities
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Homecoming: Exploring Returns to Long-Term Single Player Games
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Online Freeform Role-Playing Games
Role-Playing Game Studies
2018
Better Organization or a Source of Distraction?
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems
2017
Problematizing the Fantasy of the Good Life in Akhil Sharma’s Family Life (2014) and Gary Shteyngart’s Little Failure (2014)
Revista Alicantina de Estudios Ingleses
2025
V-Light: Leveraging Edge Computing For The Design of Mobile Augmented Reality Games
Proceedings of the 18th International Conference on the Foundations of Digital Games
2023
What Lurks in the Dark
Extended Abstracts Publication of the Annual Symposium on Computer-Human Interaction in Play
2017
Characterizing ELL Students' Behavior During MOOC Videos Using Content Type
Proceedings of the Fourth (2017) ACM Conference on Learning @ Scale
2017
Gamification and Game-Based Learning
Journal of Educational Technology Systems
2017
Browser Language Preferences as a Metric for Identifying ESL Speakers in MOOCs
Proceedings of the Third (2016) ACM Conference on Learning @ Scale
2016
Virtual Economies: Threats and Risks
Lecture Notes in Computer Science
2007
"More than just a game, it's an app that builds awareness around Mental Health": Mental Health Stigma Reduction Using Games for Change
Proceedings of the ACM on Human-Computer Interaction
2024
Play for Real(ism) - Using Games to Predict Human-AI interactions in the Real World
Proceedings of the ACM on Human-Computer Interaction
2021
Toward Live Streamed Improvisational Game Experiences
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2020
Proximate Social Factors in First-Time Contribution to Online Communities
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
2020
The Impact of Playing Experience of History-Fiction-Mixing Games on Players’ Historical Knowledge
DiGRA Digital Library
2025
Investigating Youth AI Auditing
Proceedings of the 2025 ACM Conference on Fairness, Accountability, and Transparency
2025
Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts
Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Towards Automatic Generation of Peer-Targeted Science Talk in Curiosity-Evoking Virtual Agent
Proceedings of the 18th International Conference on Intelligent Virtual Agents
2018
Towards Examining The Effects of Live Streaming an Educational Game
Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
2021
Designing Role-Playing Games that Address the Holocaust
International Journal of Designs for Learning
2021
Lab Counterculture
Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems
2020
Promoting Player Empathy for People Living with Poverty
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
2019
RAD: A Framework to Support Youth in Critiquing AI
Proceedings of the 56th ACM Technical Symposium on Computer Science Education V. 1
2025
The View from MARS: Empowering Game Stream Viewers with Metadata Augmented Real-time Streaming
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology
2023
Booklet-Based Design Fiction to Support AI Literacy
Proceedings of the 54th ACM Technical Symposium on Computer Science Education V. 2
2022
Cultural Relevance in MOOCs
Proceedings of the Second (2015) ACM Conference on Learning @ Scale
2015
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output
ACM Transactions on Computer-Human Interaction
2023
The Design of Co-Robotic Games for Computer Science Education
Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play
2021
AI or Nay-I? Making Moral Complexity More Accessible
Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
2019
All the World (Wide Web)'s a Stage
Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems
2019
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