Dr Thea Blackler

Highly experienced researcher, Full Professor and Associate Dean at Queensland University of Technology. Research expertise in intuitive interaction, older people and children interacting with technology. More than 110 peer reviewed papers.

About

I am Associate Dean (Research) of the Faculty of Creative Industries, Education and Social Justice, and a Professor in the School of Design, at Queensland University of Technology, Australia. I am one of the world leaders of research in intuitive interaction, with a book, many articles and a special journal issue on the topic. I have conducted research projects on intuitive interaction for adults, older adults and children, developing novel methods of coding observational data in the process. I have also researched how older people engage with technology and how to design for people living with dementia. I am currently leading one Australian Research Council (ARC) Discovery project on novel technologies for increasing active play for preschool children and another on distanced intergenerational interaction using technology. I have attracted and worked with external partners in government, community and industry on various projects and have won four ARC grants. I have published more than 110 peer reviewed papers, been invited to give presentations internationally and I am the recipient of several awards, including a 2018 ig-nobel.

Publications

Supporting Disaster Preparedness Through User-Centred Interaction Design in Immersive Environments
Arts, Research, Innovation and Society
2024
Exploratory multi-methods evaluation of an online intervention for carers of people with high-grade glioma
Neuro-Oncology Practice
2023
Making a “home” into a home: How design of aged-care homes impacts residents
Journal of Aging Studies
2023
Temperature Sensing and Honey Bee Colony Strength
Journal of Economic Entomology
2022
Digital toys as tangible, embodied, embedded interactions
Proceedings of DRS
2022
Exploring the Affordances of Digital Toys for Young Children's Active Play
Proceedings of the 34th Australian Conference on Human-Computer Interaction
2022
Identifying Factors of Young Children's Engagement in Active Play to Inform the Design of TEIs.
Proceedings of the 34th Australian Conference on Human-Computer Interaction
2022
Intergenerational active play: a scoping review
Proceedings of the 34th Australian Conference on Human-Computer Interaction
2022
Love for Inanimate Objects: A Model to Understand Relationships Between People and Products
[ ] With Design: Reinventing Design Modes
2022
The Connection Between Perceived Product Performance and Evoked Emotions
[ ] With Design: Reinventing Design Modes
2022
Embodied Interaction Design for Active Play with Young Children: A Scoping Review
33rd Australian Conference on Human-Computer Interaction
2021
Does bouncy equal happy? Comparing user's interpretations of emotions conveyed by one designed moving object based on the soma-semiotic framework
Applied Ergonomics
2021
Transform the uniform: designing fashion for the hospital of the future
International Journal of Fashion Design, Technology and Education
2021
Thermal Impacts of Apicultural Practice and Products on the Honey Bee Colony
Journal of Economic Entomology
2021
Can We Define Design? Analyzing Twenty Years of Debate on a Large Email Discussion List
She Ji: The Journal of Design, Economics, and Innovation
2021
How to Be a Design Academic
Unknown Venue
2021
Designing Conversations: Using Life Stories to Improve Dementia Care
Dementia Lab 2021: Supporting Ability Through Design
2021
Airport Security Screener Problem-Solving Knowledge and Implications
Human Factors: The Journal of the Human Factors and Ergonomics Society
2019
Intuitive Interaction with Motion Controls in a Tennis Video Game
Proceedings of the Annual Symposium on Computer-Human Interaction in Play
2020
Identifying Mobile Health Engagement Stages: Interviews and Observations for Developing Brief Message Content
Journal of Medical Internet Research
2020
Supporting people with dementia- Understanding their interactions with Mixed Reality Technologies
DRS2020: Synergy
2020
Working with Experts with Experience: Charting Co-production and Co-design in the Development of HCI-Based Design
Human–Computer Interaction Series
2020
Intuitive Interaction Framework in User-Product Interaction for People Living with Dementia
Human–Computer Interaction Series
2020
The effects of redundancy in user-interface design on older users
International Journal of Human-Computer Studies
2020
Children’s embodied intuitive interaction — Design aspects of embodiment
International Journal of Child-Computer Interaction
2019
Ergonomics in apiculture: A case study based on inspecting movable frame hives for healthy bee activities
Heliyon
2019
A passenger-centred model in assessing airport service performance
Journal of Modelling in Management
2019
Using technology to enhance and encourage dance-based exercise
Heliyon
2019
Age, familiarity, and intuitive use: An empirical investigation
Applied Ergonomics
2019
Corrigendum: Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products
Interacting with Computers
2018
Design Research: Methodological Innovation Through Messiness
Human–Computer Interaction Series
2018
Seating in aged care: Physical fit, independence and comfort
SAGE Open Medicine
2018
Intuitive Interaction research – new directions and possible responses
DRS2016: Future-Focused Thinking
2016
Life Is Too Short to RTFM: How Users Relate to Documentation and Excess Features in Consumer Products
Interacting with Computers
2014
Towards Intuitive Interaction Theory
Interacting with Computers
2015
Natural mapping and intuitive interaction in videogames
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play
2014
Ageing, Technology Anxiety and Intuitive Use of Complex Interfaces
Human-Computer Interaction – INTERACT 2013
2013
Videogame control device impact on the play experience
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
2012
Investigating users’ intuitive interaction with complex artefacts
Applied Ergonomics
2010
Older adults, interface experience and cognitive decline
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
2010
The effects of cognitive ageing on use of complex interfaces
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
2010
The nature of intuitive use of products: an experimental approach
Design Studies
2003

Education

Queensland University of Technology

Brisbane

Queensland University of Technology

PhD Intuitive Interaction with Complex Artefacts, School of Design / September, 2016

Brisbane, Queensland, Australia

De Montfort University

MA Industrial Design / September, 1998

Leicester

Brunel University

BA (Hons) Design and Technology with Education, Design and Education / July, 1993

West London

Brunel University

Certificate in Education, Design and Education / July, 1993

West London

Experience

Queensland University of Technology

Full Professor / August, 2018Present

promoted to Full Professor

Associate Professor / August, 2013August, 2018

promoted to Associate Professor

Senior Lecturer / August, 2008August, 2013

Promoted to Senior Lecturer

Lecturer / February, 2005August, 2008

Full time role as Lecturer

University of Queensland

RA, Tutor, Lecturer, Course leader / 20012005

Queensland University of Technology

Associate Dean, Research, Faculty of Creative Industries, Education and Social Justice / June, 2021Present

Leadership of research for the 250 academics in the faculty

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