Tyler Streeter
Theoretical Machine Learning / Statistics Researcher: Bayes, Information Theory, Boltzmann Machines
Research Expertise
About
Publications
Verve: A General Purpose Open Source Reinforcement Learning Toolkit
Volume 1: 32nd Design Automation Conference, Parts A and B / Jan 01, 2006
Streeter, T., Oliver, J., & Sannier, A. (2006, January 1). Verve: A General Purpose Open Source Reinforcement Learning Toolkit. Volume 1: 32nd Design Automation Conference, Parts A and B. https://doi.org/10.1115/detc2006-99651
Design and implementation of general purpose reinforcement learning agents
Streeter, T. E. (n.d.). Design and implementation of general purpose reinforcement learning agents [Iowa State University]. https://doi.org/10.31274/rtd-20201107-491
Education
Iowa State University
PhD (ABD), Machine Learning / May, 2024 (anticipated)
Iowa State University
MS, Reinforcement Learning, Computer Graphics / December, 2005
Iowa State University
BS, Computer Engineering / May, 2004
Experience
Brainpower Labs
Machine Learning Researcher / October, 2008 — Present
• Pure AI/ML research and software development. • AI research/development contract with SRAM. • Derived math results (currently 6,500 pages of notes), and designed new learning algorithms involving probabilistic graphical models, Bayesian methods, and information theory. • Built internal software tools in C/C++ and Python to aid research, including interactive visualizations of machine learning and Monte Carlo sampling algorithms. • Designed a novel brain-inspired architecture for artificial general intelligence, and implemented it in in C++ and Python with interactive debugger and test environments. • Developed commercial software to fund research agenda, including iBonsai, a meditative interactive 3D tree simulation in C++ for iOS (120k users). • Graphics engineering contract with Avatree (custom generative 3D tree growth algorithm and glTF exporter in C).
VR Applications Center, Iowa State University
AI/ML Graduate Researcher / August, 2006 — December, 2009
• Performed independent research on topographic maps, maximum entropy learning algorithms, Bayesian networks, reinforcement learning, and systems neuroscience. • Developed open source C++ libraries for unit testing, profiling, and parallel programming.
IBM Research
Computational Neuroscience Research Intern / May, 2006 — August, 2006
• Implemented a novel computational model of the cerebellum. • Demonstrated motor learning and transfer of complex reaching behaviors with a simulated 6-muscle arm. • Participated in discussions of global brain modeling and information theoretic learning rules.
Iowa State University
Teaching Assistant / January, 2006 — May, 2006
• Assisted teaching machine perception techniques, computer vision, image processing, and software tools (e.g. OpenCV). • Managed wiki for student code submissions.
VR Applications Center, Iowa State University
AI/ML Graduate Researcher / May, 2003 — December, 2005
• Performed independent research for MS thesis on reinforcement learning, artificial curiosity, planning, 3D physics simulation, and interactive real-time visualization. • Developed virtual reality software tools and applications for several funded research projects.
Center for Nondestructive Evaluation, Iowa State University
3D Graphics Research Assistant / August, 2002 — December, 2003
• Assisted design and implementation of 3D software for ultrasonic probe simulations used for testing e.g. jet engine and space shuttle parts. • Integrated STL file importer and octree space partitioning.
Ames National Laboratory
HPC Research Assistant / June, 2002 — August, 2002
• Developed general message logging software for computational chemistry and other applications on high performance computing clusters.
Links & Social Media
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